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Kabaddi

1. All Match Period markets

All Match Period markets, will be settled on the final result, including extra-time or “golden raid”.

1.1 Head to Head markets

Market

Settlement

Head to Head

Refers to the winner of the match

Handicap

Based on the number of points scored

Over/Under

Based on the number of points scored

Odd/Even

Based on the number of points scored

1.2 Postponed, Suspended or Abandoned Matches

If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined.

Bets will also be considered valid if an official result is declared by the relevant governing body.

1.3 Player Raid/Tackle Points

If a player is not selected in the starting seven then all bets will be declared void.

2. General

2.1 Raiding and Defence Points

For the purpose of settlement, the terms Raiding and Defence Points shall include all points scored in the named raid or match excluding any extras assigned to the referenced team during a raid.

2.2 Player Markets

All markets relating to players will be void if that player is not selected in the starting squad.

If the player is selected but fails to score any points, then settlement will be zero.

2.3 Extra Time

Points or action during extra time will not be considered in the settlement of any market, except for the Match Winner (2 Way) market that shall be settled on the final official result after any extra time or other qualifying process has been completed.

2.4 Postponed or Cancelled Matches

All bets will be void if the match is postponed or cancelled and not replayed within 48 hours of original scheduled start.

3. Match Markets

3.1 Match Winner (2 Way)

Bets will be settled in accordance to the official match result.

In the event of extra time, the settlement will be determined by the eventual winner, as per the official result.

In the case of a tie, all bets will be void.

3.2 Match Winner (3 Way) / DoubleChance (MainTime)

Bets will be settled in accordance to the official match result.

Tied matches will be settled as a Tie, regardless of any extra time played.

3.3 Match Winner Margin / Handicap

The official result at the end of normal play shall be used to settle this market.

3.4 Half Time / Full Time Combinations

The official result at the end of each half shall be used to determine the result.

3.5 Total Match Points / Total Match Points (3 Way) / Total Match Points, Odd Even

Bets will be settled in accordance to the official match scoring.

Points are to include all methods of points scoring.

3.6 Total Raids / Total Match Successful Raids / Raid Points / Total Match Unsuccessful Raids / Tackle Points / Total Match Empty Raids

Bets will be settled in accordance to the official match scoring.

3.7 Total Match Bonus Points

Bets will be settled in accordance to the official match scoring.

Bonus points are defined as points scored by a raiding team by placing their foot over the bonus line while the other foot is in the air.

Total Match Super Raids

Bets will be settled in accordance to our definitions.

Super raids are defined as raids in which the raiding team score 3 points or more.

3.8 Total Match Super Tackles

Bets will be settled in accordance to our definitions.

Super tackles are defined as successful tackles in which the defending team has 3 or fewer players on the mat.

3.9 Total Match All Outs

Bets will be settled in accordance with the official match scoring.

All outs are when a team loses all of their players.

3.10 Match Multiples

Example: Telugu to Win and More Than 70 Points in Game

Bets will be settled in accordance to the official match scoring.

Points are to include all methods of points scoring.

4. First Half Markets

4.1 First Half Winner (2 Way)

Bets will be settled in accordance to the official match scoring.

The market will be void if points are equal at half time.

4.2 First Half Winner (3 Way) / DoubleChance (Half1)

Bets will be settled in accordance to the official match scoring.

4.3 First Half Points / First Half Points, Odd Even

Bets will be settled in accordance to the official match scoring.

Points are to include all methods of points scoring.

5. Raid Markets

5.1 Successful Raid / Raid Points

Example: Raid 10 : Mumba Touch Point

Bets will be settled in accordance to official scoring.

Extras do contribute to the settlement but technical points and penalties do not.

5.2 Unsuccessful Raid / Tackle Points

Example: Raid 10: Telegu Tackle Point

Bets will be settled in accordance to official scoring.

Extras do contribute to the settlement but technical points and penalties do not.

5.3 Raid Points

Example: Raid 10: Total Points

Bets will be settled in accordance to our definition.

All points, for both teams, whether through open play or penalties will contribute to the settlement of this market.

5.4 Bonus Point

Example: Raid 10: Bonus Point

Bets will be settled in accordance to the official match scoring.

Bonus points are defined as points scored by a raiding team by placing their foot over the bonus line.

Bets will be void if, due to insufficient defenders, it is not possible to score a bonus point in the named raid.

5.5 Super Raid

Example: Raid 10: Super Raid

Bets will be settled in accordance to our definition.

Super raids are defined as raids in which the raiding team score 3 points or more, not including any all out points earned.

Bets will be void if, due to insufficient defenders, it is not possible to achieve a super raid in the named raid.

6. Team Markets

6.1 Team Match Points / Team Half Points / Team Match Points, Odd Even

Bets will be settled in accordance to the official match scoring.

Points are to include all methods of points scoring.

6.2 Team Match Successful Raids / Team Match Raid Points

Bets will be settled in accordance to our definition.

Raiding points are defined as points scored by the team raiding, regardless of method.

6.3 Team Match Unsuccessful Raids / Team Match Tackle Points

Bets will be settled in accordance to our definition.

Defense points are defined as points scored by the team defending a raid, regardless of method.

6.4 Team Match Bonus Points

Bets will be settled in accordance to the official match scoring.

Bonus points are defined as points scored by a raiding team by placing their foot over the bonus line.

7. Player Markets

7.1 Player Raiding Points

Example: Khan Player Points

Bets will be settled in accordance to our definition.

Player raiding points are defined as points earned by the named player through touch points and bonus points and do not include tackling points, penalties or all out bonuses.

If the player is not present in the starting 7 line-up then the bets will be voided.

7.2 Highest Scoring Raider

Player raiding points are defined as points earned by the named player through touch points and bonus points and do not include tackling points, penalties or all out bonuses.

In the event of a tie, the following criteria, in order, shall be used to determine the top raider:

  1. Most successful raids.

  2. Most bonus points.

  3. First raider to score a point.

7.3 Player Match Up

Example: Praven v Narwal

Raiding points only will count.

This includes bonus points but not extras or penalties.

7.4 Player Mash Up

Example: Praven and Narwal

Raiding points only will count.

This includes bonus points but not extras or penalties.

7.5 Player Multiples

Example: Praven Super Ten and Telugu Win

Raiding points only will count.

This includes bonus points but not extras or penalties.

In the event of a Tied match the settlement for this market will be 'No'.

8. Toss Winner (2-Way)

Bets will be settled in accordance to the official toss result.

8.1 Home-away team market

Bets will be settled in accordance to the official match results of the teams for the game day.

8.2 Tournament Team Points / Tournament Player Points

At least 95% of the originally scheduled matches must be played or bets will be void, unless settlement is already determined.

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