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Speedway

1. League Betting

League Betting markets require a minimum of 10 heats completed for the result to be considered official in the 3-way match result market. If fewer than 10 heats are completed, bets will be void unless the outcome has already been mathematically determined.

All settlements are based strictly on the official result declared on the day of the meeting, and any later amendments, appeals, or disciplinary changes will not affect settlement.

Bonus points do not count in any League Betting market.

Requirement

Rule

Minimum heats

10 heats

Settlement basis

Official result on the day

Bonus points

Not included

Late changes

Ignored

Outright bets on Grand Prix events are settled according to the official final classification issued by the governing body.

2. Outright League Betting

Outright League Betting refers to wagers on the final league standings at the end of the season.

These bets are settled based on the official final league table, including playoff results where applicable. Playoffs are considered part of the final classification.

Element

Inclusion

Regular season

Included

Playoffs

Included

Settlement source

Official final standings

Post-season changes

Not considered

Once the league is officially confirmed, no further changes will affect settlement.

3. Handicap Betting (Including In-Play)

Handicap Betting involves applying a points advantage or disadvantage to the final score of each team.

The handicap is added or subtracted from the official final score, and the team with the higher adjusted score is the winner.

Situation

Rule

Normal completion

Handicap applied to final score

Abandoned meeting

Bets void unless result already decided

Settlement basis

Official result on the day

Post-event changes

Not considered

4. Meeting Winner

This market refers to selecting the team that wins the match outright.

Element

Rule

Market definition

Match winner

Settlement

Official result on the day

Later changes

Not applied

Only the result confirmed immediately after the meeting is used.

5. Winning Margin

Winning Margin bets predict the exact points difference between both teams.

Element

Rule

Definition

Points difference

Settlement

Official final score

Adjustments

Not considered

6. Correct Score

Correct Score bets require predicting the exact final score of the match.

Element

Rule

Definition

Exact match score

Settlement

Official result

Changes after event

Ignored

7. General Heat Rules

A heat is considered started when the Start Marshal has lined up the riders and leaves the track area.

Situation

Rule

Start definition

Marshal leaves track

Re-run

Re-run result counts

Official result

Night-of result

Bonus points

Not included

8. Heat Winner

Heat Winner bets are placed on the rider who finishes first in a specific heat.

Situation

Rule

Rider replaced before start

Bets void

Heat started

Withdrawn riders = losers

Re-run replacement

Bets void if changes occur

9. Heat Correct Score

Only specific heat results are valid for betting purposes.

Valid Score

Meaning

5–1

One team wins strongly

4–2

Moderate win

3–3

Draw

Condition

Rule

Invalid possible outcomes

Bets void

Interrupted heat

Referee decision applies if valid result exists

Allowed scores only

5–1, 4–2, 3–3

10. Most Team Points in Heat (Including In-Play)

This market predicts which team scores the most points in a heat.

Heats are scored using the standard system: 3 points for first, 2 for second, 1 for third, 0 for fourth.

Element

Rule

Scoring system

3–2–1–0

Bonus/tactical points

Not included

Settlement

Official result

11. Most Heat Points (Riders)

This market refers to the rider scoring the most points in a heat.

Element

Rule

Scoring

Standard points only

Bonus points

Not included

Result basis

Official heat result

12. To Win All Programmed Rides

This market refers to a rider winning all their scheduled heats.

Situation

Result

Rider loses any heat

Bet loses

Rider does not start meeting

Bet void

Rider becomes non-runner later

Bet void

A single loss immediately settles the bet as a loss.

13. Grand Prix, SEC & Pairs Events

Settlement is based on official results from the governing body.

Situation

Rule

Disqualification

Podium counts

Abandoned event (with result)

Official result used

No result declared

Bets void

Non-participants

Stakes refunded

Adjustments

Rule 4 may apply

14. Individual Rider Totals & Match Bets (SGP / SEC)

Each rider must complete at least 3 heats for bets to stand. A maximum of 7 rides count.

Element

Rule

Minimum rides

3

Maximum rides counted

7

Scoring

3–2–1

Bonus points

Not included

Winner is the rider ranked higher in the official classification.

Tie situation

Rule

Head-to-head available

Used to decide

No separation

Dead heat

15. League Rider Totals & Match Bets

Element

Rule

Minimum rides

3

Maximum counted rides

5 best rides

Scoring system

3–2–1

Bonus points

Not included

If riders are tied, head-to-head results are used. If still equal, the result is a dead heat.

16. Team Match Bets

Condition

Rule

Minimum heats required

12 heats

Abandonment below 12 heats

Bets void

Valid completion

Bets stand

17. World Cup Outrights

Requirement

Rule

Minimum heats

12

Settlement basis

Official result

Below threshold

Bets void

18. World Cup Individual Round Betting

Requirement

Rule

Minimum heats

12

Settlement

Official result

Below threshold

Bets void

19. Postponements

If any Grand Prix, World Cup or individual meeting is postponed bets will stand as long as the meeting is restaged within 24 hours of the original start time. If this does not occur then all bets will be made void. Official notification from the governing body of the event will be used for clarification.

20. Maximum Payout

Please click here for more info on maximum payout limits.

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