1. League Betting
League Betting markets require a minimum of 10 heats completed for the result to be considered official in the 3-way match result market. If fewer than 10 heats are completed, bets will be void unless the outcome has already been mathematically determined.
All settlements are based strictly on the official result declared on the day of the meeting, and any later amendments, appeals, or disciplinary changes will not affect settlement.
Bonus points do not count in any League Betting market.
Requirement | Rule |
Minimum heats | 10 heats |
Settlement basis | Official result on the day |
Bonus points | Not included |
Late changes | Ignored |
Outright bets on Grand Prix events are settled according to the official final classification issued by the governing body.
2. Outright League Betting
Outright League Betting refers to wagers on the final league standings at the end of the season.
These bets are settled based on the official final league table, including playoff results where applicable. Playoffs are considered part of the final classification.
Element | Inclusion |
Regular season | Included |
Playoffs | Included |
Settlement source | Official final standings |
Post-season changes | Not considered |
Once the league is officially confirmed, no further changes will affect settlement.
3. Handicap Betting (Including In-Play)
Handicap Betting involves applying a points advantage or disadvantage to the final score of each team.
The handicap is added or subtracted from the official final score, and the team with the higher adjusted score is the winner.
Situation | Rule |
Normal completion | Handicap applied to final score |
Abandoned meeting | Bets void unless result already decided |
Settlement basis | Official result on the day |
Post-event changes | Not considered |
4. Meeting Winner
This market refers to selecting the team that wins the match outright.
Element | Rule |
Market definition | Match winner |
Settlement | Official result on the day |
Later changes | Not applied |
Only the result confirmed immediately after the meeting is used.
5. Winning Margin
Winning Margin bets predict the exact points difference between both teams.
Element | Rule |
Definition | Points difference |
Settlement | Official final score |
Adjustments | Not considered |
6. Correct Score
Correct Score bets require predicting the exact final score of the match.
Element | Rule |
Definition | Exact match score |
Settlement | Official result |
Changes after event | Ignored |
7. General Heat Rules
A heat is considered started when the Start Marshal has lined up the riders and leaves the track area.
Situation | Rule |
Start definition | Marshal leaves track |
Re-run | Re-run result counts |
Official result | Night-of result |
Bonus points | Not included |
8. Heat Winner
Heat Winner bets are placed on the rider who finishes first in a specific heat.
Situation | Rule |
Rider replaced before start | Bets void |
Heat started | Withdrawn riders = losers |
Re-run replacement | Bets void if changes occur |
9. Heat Correct Score
Only specific heat results are valid for betting purposes.
Valid Score | Meaning |
5–1 | One team wins strongly |
4–2 | Moderate win |
3–3 | Draw |
Condition | Rule |
Invalid possible outcomes | Bets void |
Interrupted heat | Referee decision applies if valid result exists |
Allowed scores only | 5–1, 4–2, 3–3 |
10. Most Team Points in Heat (Including In-Play)
This market predicts which team scores the most points in a heat.
Heats are scored using the standard system: 3 points for first, 2 for second, 1 for third, 0 for fourth.
Element | Rule |
Scoring system | 3–2–1–0 |
Bonus/tactical points | Not included |
Settlement | Official result |
11. Most Heat Points (Riders)
This market refers to the rider scoring the most points in a heat.
Element | Rule |
Scoring | Standard points only |
Bonus points | Not included |
Result basis | Official heat result |
12. To Win All Programmed Rides
This market refers to a rider winning all their scheduled heats.
Situation | Result |
Rider loses any heat | Bet loses |
Rider does not start meeting | Bet void |
Rider becomes non-runner later | Bet void |
A single loss immediately settles the bet as a loss.
13. Grand Prix, SEC & Pairs Events
Settlement is based on official results from the governing body.
Situation | Rule |
Disqualification | Podium counts |
Abandoned event (with result) | Official result used |
No result declared | Bets void |
Non-participants | Stakes refunded |
Adjustments | Rule 4 may apply |
14. Individual Rider Totals & Match Bets (SGP / SEC)
Each rider must complete at least 3 heats for bets to stand. A maximum of 7 rides count.
Element | Rule |
Minimum rides | 3 |
Maximum rides counted | 7 |
Scoring | 3–2–1 |
Bonus points | Not included |
Winner is the rider ranked higher in the official classification.
Tie situation | Rule |
Head-to-head available | Used to decide |
No separation | Dead heat |
15. League Rider Totals & Match Bets
Element | Rule |
Minimum rides | 3 |
Maximum counted rides | 5 best rides |
Scoring system | 3–2–1 |
Bonus points | Not included |
If riders are tied, head-to-head results are used. If still equal, the result is a dead heat.
16. Team Match Bets
Condition | Rule |
Minimum heats required | 12 heats |
Abandonment below 12 heats | Bets void |
Valid completion | Bets stand |
17. World Cup Outrights
Requirement | Rule |
Minimum heats | 12 |
Settlement basis | Official result |
Below threshold | Bets void |
18. World Cup Individual Round Betting
Requirement | Rule |
Minimum heats | 12 |
Settlement | Official result |
Below threshold | Bets void |
19. Postponements
If any Grand Prix, World Cup or individual meeting is postponed bets will stand as long as the meeting is restaged within 24 hours of the original start time. If this does not occur then all bets will be made void. Official notification from the governing body of the event will be used for clarification.
20. Maximum Payout
Please click here for more info on maximum payout limits.
